USCSS NEMESIS / ARCHIVE NODE 03
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Channel: co-op incident archive Operator status: remote crew connected

Quarantine log

Threat level: severe Transmission: unstable Crew status: mostly doomed

Nemesis Campaign Log

A running co-op survival log for Nemesis, Lockdown, and whatever fresh nonsense the expansions throw at us.

This is our running co-op record for remote games of Nemesis. We play, the ship fills with problems, and this page keeps the receipts.

The grid breaks things out by setup and board difficulty, because some losses deserve a little more context than “things went badly.”

Total runs 1 0 wins / 1 losses
Easy boards 0W / 1L A generous word for it
Hard boards 0W / 0L Respectfully rude
Mission protocol

Track every co-op run by game, enemy setup, and board difficulty so the page remembers exactly how the ship betrayed you.

Field note

Easy and hard boards stay split on purpose. Some losses are ordinary. Some losses deserve their own drawer in the evidence locker.

Setup record

Each setup renders as a ship systems card with split board difficulty records and last contact.

Nemesis

Original vessel

Core ship

Intruders
1 logged session
Easy board 0W / 1L
Hard board 0W / 0L
Night Stalkers
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Carnomorphs
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Void Seeders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Chytrids
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L

Aftermath

Intruders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Night Stalkers
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Carnomorphs
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Void Seeders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Chytrids
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L

Lockdown

Martian base incident

Station variants

Intruders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Night Stalkers
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Carnomorphs
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Void Seeders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Chytrids
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L

Session log

Reverse chronological, because the fresh disasters are easier to remember.

Lost

Nemesis / Intruders

Easy board / 3 players

The queen killed Lindsay. However, we had the egg, we sent the signal, and all rooms were explored.

Final game state for Nemesis / Intruders on 2026-03-29

Log another disaster

New sessions live in Git. Collaborators can commit directly, and anyone else can fork the repo and open a pull request for you to approve.