USCSS NEMESIS / ARCHIVE NODE 03
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Channel: co-op incident archive Operator status: remote crew connected

Quarantine log

Threat level: severe Transmission: unstable Crew status: mostly doomed

Nemesis Campaign Log

This is our running co-op record for remote games of Nemesis. We play, the ship fills with problems, and this page keeps the receipts.

Total runs 2 0 wins / 2 losses
Easy boards 0W / 1L A generous word for it
Hard boards 0W / 1L Respectfully rude
Mission protocol

Track every co-op run by game, enemy setup, and board difficulty so the page remembers exactly how the ship betrayed you.

Field note

Easy and hard boards stay split on purpose. Some losses are ordinary. Some losses deserve their own drawer in the evidence locker.

Setup record

Each setup renders as a ship systems card with split board difficulty records and last contact.

Nemesis

Original vessel

Core ship

Intruders
2 logged sessions
Easy board 0W / 1L
Hard board 0W / 1L
Night Stalkers
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Carnomorphs
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Void Seeders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Chytrids
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L

Aftermath

Intruders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Night Stalkers
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Carnomorphs
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Void Seeders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Chytrids
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L

Lockdown

Martian base incident

Station variants

Intruders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Night Stalkers
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Carnomorphs
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Void Seeders
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L
Chytrids
No logged sessions yet
Easy board 0W / 0L
Hard board 0W / 0L

Session log

Reverse chronological, because the fresh disasters are easier to remember.

Lost

Nemesis / Intruders

Hard board / 3 players

INCIDENT REPORT — USS NEMESIS Crew Manifest: * Convict * Bounty Hunter * Psychologist Primary Objectives: * Destroy the Nest * Confirm absence of additional survivors * Ensure course to Earth remained intact ⸻ Initial operations proceeded toward the engine sector while the Bounty Hunter deployed a drone to scout the cockpit wing remotely. Early contact with Intruders occurred during transit. Several hostile organisms were neutralized through coordinated engagement. Laboratory analysis identified multiple biological weaknesses within the Intruder species, improving overall combat readiness. Shipboard conditions deteriorated as fires spread across multiple sections. The crew successfully utilized the vessel’s fire suppression systems to contain several outbreaks and repeatedly forced Intruders to retreat from secured areas. Engine inspection was completed under increasing hostile pressure. During the operation, the Psychologist became isolated and was overwhelmed by an Adult Intruder. Recovery efforts were initiated immediately, with surviving crew members attempting transport to the Emergency Room for revival procedures. Before medical recovery could be completed, uncontrolled fire escalation triggered catastrophic systems failure. The USS Nemesis suffered total destruction before evacuation or mission completion could occur. ⸻ MISSION STATUS: FAILURE SHIP STATUS: DESTROYED SURVIVORS: NONE FINAL TRANSMISSION: SIGNAL LOST

Final game state for Nemesis / Intruders on 2026-05-10
Lost

Nemesis / Intruders

Easy board / 3 players

The queen killed Lindsay. However, we had the egg, we sent the signal, and all rooms were explored.

Final game state for Nemesis / Intruders on 2026-03-29

Log another disaster

New sessions live in Git. Collaborators can commit directly, and anyone else can fork the repo and open a pull request for you to approve.